Public Institution
Canadian Broadcasting Company
Results of search for history of computers-- radio and video clips.
Website or physical archive:
Website only
Website Url:
Is there a fee:
No
Sector:
Public Institution
Public or private:
Public
Address:
Canada
University of Newcastle Upon Tyne
A virtual museum of computing artifacts.
Website or physical archive:
Physical AND website
Is there a fee:
No
Sector:
Public Institution
Public or private:
Public
Email:
Address:
Claremont Tower Claremont Road
Newcastle Upon Tyne
ne1 7ru
Computing Center of the Siberian Branch of Russian Academy of Sciences
Comprehensive Electronic Archives Dedicated to the Brilliant Russian Programmer, Academician Andrey Ershov (1931-1988).
Website or physical archive:
Website only
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Is there a fee:
No
Sector:
Public Institution
Public or private:
Public
Email:
Address:
6 Lavrentiev Ave.
Novosibirsk
630090
Computing Center of the Siberian Branch of Russian Academy of Sciences - Computer Pioneer, Aleksey Lyapunov
Virtual Museum Dedicated to the Celebrated Russian Scientist, the Computer Pioneer, Aleksey Lyapunov
Website or physical archive:
Website only
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Is there a fee:
No
Sector:
Public Institution
Public or private:
Public
Services:
http://museum.nsu.ru/lyapunov
Email:
Address:
6 Lavrentiev Ave.
Novosibirsk
630090
Computing Center of the Siberian Branch of Russian Academy of Sciences - Computer History
Virtual Archives on the History of Russian Cybernetics and Computer Science
Website or physical archive:
Website only
Website Url:
Is there a fee:
No
Sector:
Public Institution
Public or private:
Public
Email:
Address:
6 Lavrentiev Ave.
Novosibirsk
630090
Powerhouse Museum, The
Technology Museum description. Includes a very good catalogue plus description of their excellent archives and research library.
Website or physical archive:
Physical AND website
Website Url:
Is there a fee:
No
Sector:
Public Institution
Public or private:
Public
Address:
500 Harris St, Ultimo
Sydney
AustraliaAustralian Computer Museum Society
Contact point for the Society which has a very large computing artefact collection but no secure store and no museum. The emphasis is on Australian IT history, but many manufacturers are represented in our material.
Website or physical archive:
Website only
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Is there a fee:
No
Sector:
Public Institution
Public or private:
Private
Email:
Address:
Australia
Videotopia (a classic game exhibition)
Videotopia's homepage provides a brief description of Videotopia's purpose, and a link for accessing information on the exhibit's components (entitled "Control Panel"). The Control Panel page features links to: 1) an "Introduction" to the exhibit, 2) pictures and brief descriptions of some of the "Arcade Games" in the exhibit, 3) "Booking Information," 4) information about the "Electronic Conservancy," which self-describes as "an organization dedicated to the preservation and restoration of artifacts and information detailing the history of the electronic medium, as well as the use of these artifacts in informing and educating." The Conservancy says, "We feel that the significance of this media, which has often been viewed as a passing fad, has been instrumental in the mainstream acceptance of computers and has acted as a catalyst in their development. We believe the time has come for a serious examination of their almost incalculable impact on modern society, not only in the United States, but worldwide. A traveling museum exhibit is the ideal vehicle for this long deserved recognition. Having witnessed the destruction of the majority of these games and fearing the loss of their historical importance, we have spent years assembling a collection of over 400 rare machines, forming what may be the most complete collection in the world. We have also gained and will continue to seek information and artifacts from many first-hand sources in order to catalogue and preserve the history encompassing this art form. The Electronics Conservancy also maintains a collection of every home system ever released in the United States, as well as classic and important personal and industrial computers, and an extensive library of software," 5) The "Exhibit Design," which is "divided into three 'levels': Dreams and Designs, the Game Factory, [and] the Ultimate Arcade." Dreams and Designs (Level 1) "examines the creative elements in the origin and evolution of the videogame and introduces the individuals that pioneered the industry. This level includes an inside look at the industry itself and a review of the videogame art form. [It also] shows the process of videogame design from beginning to end and demonstrates how the vision of the creator is influenced by the medium of technology and the perceived desires of the end user. Level one also includes a "Career Paths and Educational Opportunities" station to familiarize everyone with some of the diverse areas of endeavor that relate to videogames." The Game Factory (Level 2) "focuses on the diverse technology that creates an interactive medium. The exhibits show how the hardware elements work, how they have evolved, how they serve to bridge the gap between the creator and the user, and how each affects the other. Interactive exhibits demonstrate the functions of basic electronic components and how they combine to form a chip. It shows the inner workings of the various input devices found in videogames such as the trak-ball, joystick, and optical encoder, as well as output devices such as vector and raster monitors.... [it] dispels the common perception that electronics is beyond comprehension, while highlighting significant technological advances. " The Ultimate Aracde (Level 3) "the 'heart' of VIDEOTOPIA, features home and arcade videogames from throughout the twenty five year history of the industry. The role of the player directing the experience and the effects of the experience on the player are emphasized. Level three features 60 to 85...of the most technologically significant and/or commercially successful arcade videogames and the most Every game has been fully restored, and visitors are encouraged to use their "power up tokens" to play these classic and modern games in "The Ultimate Arcade" experience. The collections provide a chronology of the industry and give examples of technological progression, cultural impact, and creative genius. Each game is positioned in its appropriate historical, cultural, and technological context," 6) "Home Games" features photographs and brief descriptions of classic game consuls (1975 to 1995), 7) a link to Videotopia "Merchandise", 8) a "Request Form" to bring the exhibit to parts of the U.S. and Canada, 8) "Medium" gives users access to editorials and opinion articles on videogame history, a philosophical discussion of videogames, and a Videotopia promotional download, 9) a list of people on Videotopia's "Advisory Panel... a distinguished committee of interactive-entertainment technologists, scholars, and educators to provide on-going counsel and review for this national traveling exhibit," 10) a "Scrapbook" of photos from a live exhibit, 11) and list of relevant "Links," which include the History of Home Video Games http://videogames.org/ Homepage ) -- the History of Home Video Games website is currently under construction (Jan 24/2010)
Website or physical archive:
Physical AND website
Website Url:
Is there a fee:
No
Sector:
Public Institution
Public or private:
Public
Services:
Videotopia's website is an informational resource. Exhibters describe Videotopia as "THE EXHIBIT OF THE TRUE HISTORY OF VIDEO GAMES an international traveling museum exhibit chronicling the history of mankind's first interactive media.... VIDEOTOPIA is the only accurate exploration of the art, science, and history of video games in the world. The exhibit has become a resource for historians, educators, and television & print journalists from around the globe. VIDEOTOPIA has become the principle resource for the appreciation and understanding of this unique combination of art and science. VIDEOTOPIA includes over 100 restored and new arcade video games - everything from the first machine ever, to the first machines to utilize microprocessors, ROM chips, 3-D graphics, etc., right on up to today's greatest simulator games, with all of the classics and favorites in between. VIDEOTOPIA details the evolution of home and arcade video games containing informational kiosks and displays that take visitors through the history and technology in a way that is fun, nostalgic, and educational.... VIDEOTOPIA explores humanity's first giant leap into interactive electronic media - - the videogame. As the industry grew, its influence on developing technologies grew as well. The goal of this exhibition is to communicate the dramatic impact these games have had on our lives and our culture.... VIDEOTOPIA was born out of the desire to teach and entertain, to enlighten as well as preserve. " (excerpted from Videotopia's website).
Email:
Address:
United States
Mark Weiser Memorial Website
Visitors to this site will find information about Mark's life and career; his pioneering work on ubiquitous computing; and links to his papers and talks, to other online memorials, and to articles on his life and work. Testimonials on the site have been contributed by his friends and colleagues. The site also hosts two other features developed outside Stanford: a memorial site created by the Highland Forum; and the slides from "The Last Weiserama," a Xerox PARC event remembering Mark" (excerpted from website).
Website or physical archive:
Website only
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Is there a fee:
No
Sector:
Public Institution
Public or private:
Public
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The Mark Weiser Memorial Site pays tribute to the energy and vision of Mark Weiser, Chief Technologist at Xerox PARC, and a leading figure in modern computer science. By making available information about his life and work, links to other material on the Web, and especially by giving his colleagues and friends an opportunity to permanently record their thoughts, the site recognizes the many contributions Mark made to the intellectual life and daily practice of computing.... The site will be maintained for an extended period, and all of its contents will be placed as a permanent record in SiliconBase. Even after the site is inactive, it will be available in a Web-accessible form. A small number of CDs of the site will also be published.... Those who knew Mark, as well as those who admired or were influenced by his work, are invited to share your memories in our Forum. There, we have provided space for remembering his career and professional achievements, his ideas about ubiquitous computing, and his life in general" (excerpted from website).
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Address:
United States
Computer Cabinett Goettingen
In GERMAN! Platform for members of union and visitors. Wie have a big collection of computers and calculation devices worth a museum. But we are lacking rooms for presentation.
Website or physical archive:
Physical AND website
Website Url:
Is there a fee:
No
Sector:
Public Institution
Public or private:
Public
Services:
Information, meeting, assembling
Email:
Address:
Claus-Hartung-Eck 17
37083 Goettingen
Germany